The fox would get stuck in quicksand, which, based on its prevalence throughout pop culture, a kid of the late-'80s/early-'90s would be forgiven for assuming was a real and constant danger. The fox would fall to exhaustion after failing to catch its prey.
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#How to play school mate 2 series
You explored a series of grid maps, hunting for food and trying to track down a mate. My primary school's BBC Micro had this brutally difficult survival game about being a fox. I believe it came in one of those colossal off-white CD boxes that only existed in school? It's a blur, but I distinctly recall the excitement of heading to the library knowing I would get to play it again. I couldn't tell you its name or describe much of what went on. I can still recall the smell of that library to this day, which triggers all my memories of this mystery game-or at least I think they're memories. I'm pretty sure it was educational, but I loved it nonetheless as a wee child. I used to go instead to my local library and play this point and click haunted house adventure game. Seriously they turned up one day and the next we came in to a brick-shaped hole in a door and they were all gone. My school did once attempt to order enough laptops for a whole class to use at one time, but they were immediately stolen. There was only a single computer per classroom in my primary school, and so it was impossible to play any games on them without my teachers noticing. Jacob Ridley: A haunted house point and click from my local library. To this day, when I open Word, I hope Clippy comes back. What started as a game, became an obsession and many a homework session was lost to trying to get Clippy to break his reserve, say something funny or just 'sing do-wa-diddy' with me. I would spend ages typing things to Clippy and watching his cute animations in the hope that one day his response would not be canned and that we would become friends. 'Clippy', a magical paper clip who wanted to help me with what I was doing. I opened a Word document and there he was. Stevie Ward: I was a lonely, creative and whimsical child who watched LA Story and believed in magic.
#How to play school mate 2 full
Still can't play a full game without keeping an eye on the door in case I have to alt-tab out if a lecturer should wonder in. Computer time was strictly monitored, so I had to sign an A4 sheet to say I was working on an essay, project or some other such nonsense, and then pull an all-nighter trying to wipe out Ghandi et al. My game of choice was a small time-sapping thing called Civilization that came out in my second year (first year's had little chance of actually gaining access to the computing holy sanctum). The first computer I was allowed near in an educational establishment was at University, where there were rooms of glorious PCs (that were slowly replacing dumb terminals).
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But hey, that setup would at least make F1 and NASCAR interesting IRL.Īlan Dexter: Computers? Schools? I don't think you realise how ancient I am. We managed to tune our engine to the point that it would explode just over the finishing line in both qualifying and in the race.
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Maths in Motion at the time (it's still going now) allowed you to set your vehicle up for qualifying and then for racing, using vectors to get around the track. Yes, it was educational, and yes, for some reason there was also a 5.25-inch floppy of Dr.J vs Larry Bird floating around the place too, but the BBC Micro machine in our primary school taught me a lot about vectors, Formula 1 racing, and, in the immortal words of Peter Bellotte, pushing it to the limit.